Rhythm Learning Gamification

For my senior project, I developed a rhythm-based video game to help musicians improve their ability to read and perform rhythms. he project compared how well students learned using a game versus traditional worksheets. I ran user studies, analyzed rhythm performance data, collected user feedback through surveys and interviews, and explored how gamification can make learning music more engaging. This project combined my interests in user experience, educational technology, and research.

Digital FlyerRhythm Worksheet

View the full research study here.

currently • listening to mojo pinwatching the zone of interestreading the song of achilles© 2025 Tanner Tran. Built with Next.js.